While Monika is a tragic figure, she embodies a ghostly code: the figure who recognizes and manipulates the back end who rebels against expectations who teaches how to transform the back-end through documentation and disrupts the coding, informational, and digital systems that define her life and experiences.
The main antagonist, Monika, learns she is a character in a video game and disrupts the gameplay by changing the narrative, mechanics, visuals, and the back-end of the game. Doki Doki Literature Club (DDLC) is disguised as a dating simulator that quickly spirals to spotlight the horrors of code these horrors stem from the prescriptiveness of both the literal programmatic code and the systematic codes that are embedded in our cultures and politics, especially gendered codes.